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As of the November update, developers may now optionally allow their titles to support computer mice and keyboards as input. Microsoft also unveiled an exclusive partnership with Razer Inc. The Kinect 2.


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Kinect 2. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active.

Prior to and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, , cheaper Xbox One bundles were introduced, which did not include the Kinect sensor. These resources were previously reserved for Kinect skeletal tracking, regardless of whether the Kinect sensor was attached or in use. A Windows compatible Kinect 2. The adapter was sold separately thereafter, but has since been discontinued. The Xbox One runs two operating systems within a hypervisor ; games run within one separate operating system, while apps and the user interface run within a stripped-down version of Microsoft Windows ; the original system software was based on Windows 8 , but it has since been changed to Windows Xbox One's user interface uses Microsoft's Fluent Design System ; previous iterations of the console's software used the Metro design language.

Xbox One's voice control capabilities are similar to, albeit richer than those of Xbox The dashboard originally used a layout similar to Windows 8's " Start screen ", with a horizontal-scrolling, tile-based interface. The UI was refreshed again in April , adding the new Guide sidebar and other new features. The console provides the ability to feed live television by serving as an HDMI pass-through for an existing television provider's set-top box or an optional Digital TV Tuner accessory that allows use of digital terrestrial television. The set-top box and television are controlled by OneGuide using an IR blaster.

The Xbox One does not provide full DVR functionality for recording television programs: executive Yusuf Mehdi indicated that the console would "work in tandem" with existing television services, but that Microsoft would need to work with them directly to provide extended functionality, such as DVR integration. The Xbox Live service has been scaled up to use , servers for Xbox One users. Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console.

Users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration. As with Xbox , premium online features such as multiplayer, voice communication, broadcasting and Upload Studio require an Xbox Live Gold subscription to use.

Top 25 Xbox One Games (Spring 2019 Update)

Unlike Xbox , a user's Xbox Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user. Additional subscriptions for outside services such as Netflix may still be required. The Xbox SmartGlass app provides extended functionality on Xbox One, allowing devices running Windows Phone , Windows 8 , iOS and Android to be used as a companion device for Xbox One features, such as powering on the console, a remote control , accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content.

On Windows 10 , SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows Games requiring Kinect are not supported, while Game DVR and online streaming are not available while using this functionality.

Per a partnership with Oculus VR , users will also be able to stream Xbox One games to the Oculus Rift virtual reality headset by means of Xbox app for Windows 10; as of there were no immediate plans for direct integration between Xbox One and Oculus Rift. However, for older titles such as Xbox games, see "Xbox compatibility", below , one must wait until installation is completed to play.

Updates to games and system software are also downloaded in the background and while in standby. Microsoft introduced an Early access program known as Xbox Game Preview in , which allows developers to launch unfinished games for consumers to purchase and beta test before its official launch.

In February , Microsoft introduced a subscription "on-demand" service known as Xbox Game Pass , separate from Xbox Live Gold, which allows users to download and play games from its library at no additional charge for the life of the subscription. At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox games. Following the release of the Xbox One and transition of Phil Spencer to the head of the Xbox division in , he and software engineering vice president Kareem Choudhry restarted the backwards compatibility program in relative secret within the company.

Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program. The team chose to start with Castle Crashers , which included Xbox networking features, to test backwards compatibility. During the event, Morrison recognized that a fundamental difference between the Xbox and Xbox One was its scheduling rate, and when they returned, Morrison's idea helped them to rapidly complete work to meet its promised goal by the end of that year. Xbox backward compatibility uses "Fission", a software emulator within the system software; Xbox titles were supported at the feature's public launch, with more added in the following months.

On June 10, , Microsoft stated that it had wound down the addition of new titles to the backwards compatibility program in order to focus on Xbox One's successor. Xbox division head Phil Spencer had also hinted the possibility of adding support for games from the original Xbox. The program was started in November , under the code name "Fusion", and was led by software engineer Spencer Perreault.

Instead, Perreault worked to bring "Dolphin", a developer tool for the original Xbox, working to get its emulation correct. Microsoft does not anticipate that there will be as many Xbox titles brought to the program as with the Xbox , primarily due to legal issues related to intellectual property , contracts, and companies that have since gone defunct. While the initial unveiling of the Xbox One in May created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalists.

The editorial staff of Game Informer offered both praise and criticism for the console. Matt Helgeson described the console as Microsoft's intent to "control the living room". He called Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes. Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.

Microsoft's E3 press conference was criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console. Upon its release, the Xbox One received favorable reviews from critics and reviewers. Its design was described as "inoffensive" but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox was on-launch. The controller was praised for its battery life and "premium" design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs.

The design of Xbox One's interface received mixed reviews: noting that it carried over Windows 8 's design language , the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox , they felt that voice navigation still had a " learning curve in understanding what works and what doesn't.

Despite a regression in local and network multimedia functionality in comparison to Xbox and how OneGuide interacted with outside set-top boxes drawing comparisons to the operations of TiVo DVRs , Polygon felt the Xbox One's overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one. Acknowledging that its controller was a mere refinement of the "ubiquit[ous]" Xbox design, he praised the controller for its improved D-pad and quieter triggers but criticized its stiff shoulder buttons.

Kinect received positive reviews for its face recognition login and improved motion tracking, but that whilst "magical", "every false positive or unrecognized [voice] command had us reaching for the controller. There are oddities peppered throughout, which is the root for countless headaches and frustrations.

Nick Pino of TechRadar , giving it four stars out of five, similarly felt that the Xbox One "[felt] more like a media titan today than it did 12 months ago," citing OneGuide, Upload Studio, and Microsoft's decision to drop the Xbox Live Gold requirement for multimedia streaming apps, and that "there's still a lot of potential locked away inside the hardware of the system that developers are just beginning to figure out.

Xbox One ‘Tom Clancy’s The Division 2’

So while PlayStation might have the upper hand for now when it comes to certain third-party titles, it may not always remain that way. Just how Microsoft will get it to that point, though, is still a mystery. The number of "hidden" options in Xbox One's user interface was equated to "hunting for treasure in a messy room"; as such, Kinect voice commands, in combination with access to common functions within the Xbox SmartGlass app, were praised for helping to provide a more streamlined user experience.


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  • The Xbox One S revision was critically praised for its improvements over the original model, including its streamlined design, the addition of HDR and 4K video support, and visual improvements on some games such as Fallout 4 and Rise of the Tomb Raider when upscaled to 4K. However, TechRadar noted regressions such as the lack of a Kinect port considered "one last kick in the pants for all the gamers forced into buying the more expensive console bundle two short years ago" , and concerns that the revised hardware and HDR support would lead to fragmentation of Xbox One's ecosystem, as not all users will necessarily experience a game the same way.

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    Dieter Bohn of The Verge similarly felt that although it was one of the cheapest 4K Blu-ray players on the market, consumers were more interested in streaming 4K content which could be accomplished with cheaper digital media players than 4K Blu-ray discs, and noted the small number of HDR-enabled games on launch. Bohn concluded that the Xbox One S would appeal best to new owners or those who wish to leverage its HDR and 4K support, but recommended that existing owners consider Xbox One X instead. The Xbox One platform has faced criticism for lacking in exclusive releases over competitors such as PlayStation 4 and Nintendo Switch.

    Although there have been releases in flagship Microsoft franchises such as Forza and Halo , they have underperformed in comparison to other entries, while several major Xbox One exclusives have faced notable delays, such as Crackdown 3 , or outright cancellations, including Fable Legends and Scalebound.

    An analyst also noted that Microsoft's first-party studios were not as strong as those of Sony, explaining that "Sony has always been about first party and Microsoft wanted to emulate that, but they allowed studios like Rare and Lionhead to fade away.

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    In , Microsoft began to make future Xbox One-exclusive first-party releases simultaneously available on Windows 10 PCs, with digital cross-buy support via Microsoft Store under the branding Xbox Play Anywhere. This, thus, makes the games Microsoft platform exclusives rather than Xbox One exclusives. Microsoft initially imposed policies referred to as the "parity clause" on indie games , which required that the Xbox One version of a game be released at the same time as versions on other platforms.

    Phil Spencer stated that this rule was intended to ensure that Xbox One was a "first-class" platform by discouraging staggered releases. However, these policies resulted in some studios, such as Vlambeer developer of Nuclear Throne choosing to negotiate console exclusivity with Sony instead, who proved to be more receptive to indie development. By July , Microsoft had changed its policies in response to the criticism, with Spencer admitting that this policy was onerous on smaller studios.

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    Spencer also stated that Microsoft was willing to work with studios to help make the Xbox launches of former timed exclusives "special in some way", so that customers are not simply purchasing "last year's game". Microsoft only publicized its sales figures during the first year after release.

    The last official figure was released in November , with the company announcing in October that it would no longer publish sales figures for the system. On November 22, , Microsoft confirmed that it had sold one million Xbox One consoles within its first 24 hours of being available. On December 11, , Microsoft announced that it had sold approximately 2 million units in its first 18 days on sale.

    When looking at sales on an average per-week basis, Xbox One led PS4. Keep in mind, however, that supply typically becomes constrained in the second week after launch. On January 6, , Microsoft announced that approximately 3 million consoles had been sold worldwide in The company also revealed that a price cut had tripled U.